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Dashboard

Walk-Up Hub

A stage-driven pipeline board for running walk-up rentals from intake through payment

The Walk-Up Hub is a board-style operations screen for managing walk-in rentals. Instead of a single table of active rentals, it lays out one column for each stage of your booking pipeline and lets you move a party across the board as it progresses from arrival to on-the-water to paid. It is the newer alternative to the classic Nav Board walk-up flow and runs on the rental-session engine.

Each card on the board is a party (one walk-up group), which can hold several assets at once. You advance a party by dragging its card between columns or using the arrow buttons on the card.


Turning it on

The Walk-Up Hub is opt-in per location. Enable it under Store Settings > Check-in / check-out with the Enable Walk-Up Hub setting. When it is off, the page and its sidebar entry are hidden, and opening the page directly shows a "Walk-Up Hub is turned off" message.

Once enabled, it appears in the sidebar under Operations as Walk-Up Hub. The board polls for updates every 15 seconds, so changes made elsewhere (for example a tab paid in the POS) appear on their own without a manual refresh.


Board layout

AreaWhat it shows
Fleet sidebarA live availability panel on the left listing each inventory item and asset type, with available / out / total counts
Stage columnsOne column per enabled pipeline stage, in your configured order, each headed with the stage name and a live count
Party cardsA card per walk-up party, sitting in the column for its current stage

Stage columns

The columns are your location's booking pipeline. They are fully settings-driven: the names, colors, order, and any custom stages you configure under Store Settings > Booking pipeline all carry over. Only stages you have enabled appear as columns.

A default pipeline produces columns like these:

StageRole on the board
BookedFirst column; new and pre-booked parties start here
Checked InParty has arrived
Rundown Ready / In ProgressSafety briefing stages
On Lake (on-water)Party is out on the water; the rental clock is running
ReturnedParty is back; the clock has stopped
CheckoutReady to collect payment
CompletePaid and closed out

Three stages carry automatic side effects when a party lands in them, regardless of what you have named them:

  • On-water stage (On Lake by default): starts the rental clock. The timer begins ticking up from 0:00 and billable time accrues.
  • Returned stage: stops the clock.
  • Complete stage: settles the party. Reaching it always routes through checkout so the balance is actually collected.

Pulling in online bookings

The first column also lists eligible online bookings that have not yet started. Each shows the asset, customer, party size, and start time with a Bring into hub button that converts the booking into a hub party so you can run it on the board.


Party cards

A card represents one walk-up party and can carry several assets. Cards start collapsed to keep a busy column scannable.

StateWhat you see
CollapsedA per-asset-type summary (for example "1x Single Kayak", "3x SUP") and the longest live clock in the party
ExpandedEach asset as its own line with its own timer and controls (click the card header to expand)

The card header shows:

  • Party name -- the lead's full name. Click it to open that customer's profile.
  • People count -- click to see a roster popover of everyone on the ticket, with the lead marked.
  • Prepaid chip -- appears when the party paid something online; checkout collects only the remaining balance.
  • Item count -- how many assets are on the party.

The live timer color signals state: an amber clock means paused, green means returned, a blue countdown means the party is still in its pre-launch buffer (not yet billing), and a running clock counts up normally. A settled party reads Paid and is locked.


Moving a party through the stages

There are two ways to advance a party:

  • Drag the card into another column. The whole party moves as a unit, even if it holds several assets.
  • Use the card buttons. The double-arrow buttons move the entire party back to the previous stage or forward to the next. On an expanded line, the single back / forward arrows move just that asset.

Launching onto the water

Moving a party into the on-water stage launches it immediately: the clock is set to start at 0:00 so on-water time begins counting from that moment, no matter how the scheduled departure was set.

Taking a party back off the water

Dragging a party backward to a pre-water stage while its clock is already running prompts a confirmation. Confirming resets each affected asset to a one-minute buffer (-1:00) and pauses it, and the time already accrued on the water is not billed. This keeps the party clearly in the pre-water column, ready to relaunch when you are.

Reaching Complete

Moving a party to the Complete stage opens the checkout dialog rather than silently marking it paid. The balance must be collected, or you must explicitly complete it, before the party settles. This applies whether you drag the card to Complete or use the forward arrow.


Timer controls

While a party is out, each card offers timer adjustments:

ControlEffect
Pause / ResumeFreezes or resumes a single asset's clock
Pause all / Resume allPauses or resumes every running asset in the party at once
-1 / +1 minNudges the clock a minute earlier or later, for one asset or the whole party
Sync all to longestLevels every asset in the party up to the longest-running one so their clocks match
VoidCancels a single asset's rental. It leaves the board and is not charged. This cannot be undone

Checkout

Checkout opens when a party reaches Complete, and a Pay button also appears on the card header once any asset in the party is Returned so you can collect without dragging.

The dialog lists each asset with its price, which you can adjust before charging (for example to comp a line). It then offers the payment paths that apply to the party:

OptionWhen it appearsWhat it does
Complete -- nothing owedBalance is $0 (including paid-in-full prepaid)Closes the party out in one tap
Charge card on fileThe customer has a saved cardCharges the balance to the saved card; a connected reader prompts the guest for a tip, then captures base plus tip
Send to terminalA reader is connected and there is no saved cardCollects the balance on the physical reader, which prompts the guest for a tip
Pay in POSAlways available as an alternativePushes the remaining balance to a POS tab and opens the register, so you can take cash or card there
Complete with a balance owedA balance remainsA warn-but-allow override that settles the lines and leaves the balance owing

When payment succeeds, the party's lines are marked settled, the party advances to Complete and locks, and each settled asset is exported as its own booking record for reporting.


Completed parties

Settled parties stay in the Complete column so you can see the day's finished rentals, then drop off the board automatically after about 18 hours. To clear one sooner, use the Archive button on the party header, or Clear item on an individual settled line. Cleared items stay hidden across refreshes.

From a settled line's menu you can also open the booking record (View booking) or jump to the customer's profile.


New walk-up

The New walk-up button in the header opens the same intake wizard used elsewhere for walk-ins: select inventory and quantities, enter the customer and any group members, handle waivers, assign assets, and launch. See Walk-ups for a step-by-step walkthrough of the wizard. Once launched, the new party appears on the board and you run it from there.


How it differs from the classic walk-up flow

AspectNav Board (classic)Walk-Up Hub
LayoutA table of rentals currently on the waterA kanban board with a column per pipeline stage
ScopeFocuses on active, on-the-water rentalsCovers the whole pipeline, from arrival through paid
AdvancingA Stop button ends a rental and sends it to checkoutDrag a card or use its arrows to move through every stage
ClockStarts when the walk-up launchesStarts automatically the moment a party enters the on-water stage
GroupingOne row per rentalMulti-asset walk-ups group into a single party card
SetupAvailable by defaultOpt-in per location via the Enable Walk-Up Hub setting
Tip

The board scrolls sideways: grab any empty space and drag left or right to pan across the columns. During a drag the board freezes so a card never jumps columns mid-move.

Troubleshooting

The page says the hub is turned off -- Enable it for this location under Store Settings > Check-in / check-out > Enable Walk-Up Hub.

A finished party disappeared -- Settled parties leave the Complete column automatically after about 18 hours, or immediately if someone used Archive or Clear item.

Moving a party back off the water lost its time -- That is expected. Taking a running party back to a pre-water stage resets its clock and does not bill the time already accrued, so only move backward when you intend to relaunch.

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